Ambulance


For this game we were asked to use a random generator. One of the combinations the wonderful grow-a-game cards spit out, was “Cooperation-Disease-GTA-Creativity”, which inspired Marie and me to a cooperative racing game in the health-sector – “Ambulance”. One player drives the car, in a simplified version this is just the three lanes seen in the sketch, the other person tries to keep the patient alive until they reach the hospital by playing a game of dexterity. Every time the driver makes sudden movements, the medics job becomes harder―life-threatening errors ensue. Thus it’s necessary that the players, who are sitting next to each other and playig on their phones, communicate well―especially the driver before they make maneuvers.