# Grounded Evaluation
### of Information Visualizations
(presentation by [Renée Sophie Singer](mailto:renee.singer+groundedevalpresi@posteo.net))
Note:
LSD!
## Source
**Isenberg**, P., **Zuk**, T., **Collins**, C., and **Carpendale**, S. 2008. Grounded evaluation of information visualizations. In Proceedings of the 2008 Workshop on Beyond Time and Errors: Novel Evaluation Methods for Information Visualization. **BELIV‘08. ACM**: Florence, Italy, 9.
### Additional Source
Graham R. Gibbs, [Lecture Series on Grounded Theory](https://www.youtube.com/playlist?list=PL8CB91CC62C1C2C7E) for Master Students at University of Huddersfield, 2010, on Youtube
> “Grounded evaluation is a **process** that attempts to ensure that the **evaluations** of information visualizations are **situated within the context of intended use**.”
Note:
**qualitative** approaches to "ground" (firmly root/base/rigorously inform) **design** and **evaluation** in **data on context** (?)
at **pre-design** stages
inspired by / **derives** from **grounded theory** approach, but applies concepts (e.g. "groundedness") a bit more widely
more **holistic approach**. observe **interplay between factors** that influence visualizations, their development and their use.
## Goal
**understand** existing practices, analysis environment and cognitive task constraints
⇓
**inform design** and later **evaluation** criteria / methods
Note:
Understand **existing practices**, analysis **environments** and **cognitive task constraints**, e.g. size and complexity of datasets and tasks, personal experience, stress levels, distractions, cognitive processing capabilities, analysis processes in a given work environment as well as any previously existing (non-)technical solutions.
can be used to **inform design and later evaluation criteria / methods**
help **targeting**/solving actually **existing problems**
@ munzner's **nested model** for visualization design and evaluation: threat-avoidance and evaluation of outer layer(s): **domain problem characterization**, **data/operation abstraction design**, **encoding/interaction technique design**
> “Everything that can be counted does not necessarily count; everything that counts cannot necessarily be counted”
\- sign in A. Einstein's office
Note:
criticism of current (2008) quantitative-only approaches
* evaluation **usually quantitative**, **removed form** actual workplace/-flows and intended users (and only on simplified subproblems) → reduced **transferability**
* usually to assess **specific design choices** or compare visualization techniques based on numbers / frequencies
* can't **answer all** questions
* often only **post-implementation**
## Qualitative Methods
* data to describe meaning
* rich contextual information
* subjective experiences
* complimentary to quantitative methods (!)
Note:
* data to describe **meaning** (as opposed to **statistical inferences**)
* (captures) rich **contextual information**
* (captures) **subjective experiences**
* **complimentary** to quantitative methods (provide meaning/context for interpretation of statistics)
## Gathering
#### Qualitative Data
### Forms of Data
* observations
* interviews
* documents / written artifacts
* audio-visual materials
Note:
usual forms:
* observations (and field studies) (e.g. follow through work-day, think-aloud)
* interviews (ideally in situ / contextual)
* documents / written artifacts (collected) (e.g. drawings, forms,...)
* audio-visual materials (e.g. videotaping, pre-existing recordings)
**all is data**
### Concerns
* sampling method
* projecting onto data
Note:
concerns / challenges:
* **sampling** method that is **representative** and **unbiased**
* **projecting** onto data what is not there (e.g. **observer/expectancy bias** "want to confirm hypothesis")
### Sample Size
* usually lower
* iterative collection
* theoretical saturation
* depends on problem scope and investigator
Note:
* usually **lower** sample size (less concerned about **statistical** significance )
* (not fixed) → **iterative** collection
* when one **can't gain** new data through observation (**"theoretical saturation"**) (~20-50)
* depends on **scope** of research problem and **experience** of investigator
can be very **time-consuming!** → trade-offs
#### Case Study
### Medical Decision Making
* field observation (incl “thinking aloud”)
* contextual interviews
* questionnaire
Note:
participants: physicians
**medical diagnosis**
understand **current practices** and **existing**, customized computer **support**
**data collection:** **field-observation** (**"think aloud"**), **contextual-interviews** of physicians. also, a **questionnaire**.
**data analysis:** thematic analysis / coding
**results:** participants **motives, misgivings, opinions**, thoughts on existing support (**too late** in task flow + **visualization unused**). → "design based around visual evidence as knowledge source(?), rather than diagnostic expert system ... only relevant at **one particular** part of the task" (**less wizardy?**). **multiple** visualizations **spanning larger context**. further investigation @ **uncertainty in reasoning** and visualizations.
## Analyzing
#### Qualitative Data
Note:
can be qualitative and/or quantitative
### Thematic Analysis / Coding
![Grounding as part of the first iteration: Theory and observation leading to Grounding (themes, coding, analysis, criteria/theory) and that to design and evaluation](./figures/grounded_eval_coding-only_flow_chart.svg)
Note:
usually thematic analysis / coding. quantitative analysis of codes possible.
transcripts?
@graphic thematic analysis: review of data → themes → coding
@graphic: previous evals can also influence coding categories
coding: **subdividing** and **labeling** raw data → **reintegrating** → **theory**
"in vivo" - **informant's terms**
coding-approaches (with increasing bias): **purely data-driven** (**open** coding (~open minded), **inductive**), **previous research**, **theory** driven (~heuristic eval)
**goal:** extract themes and present **coherent, consistent picture** of situation under study
> “Pain relief is a major problem when you have arthritis. Sometimes the pain is worse than other times, but when it gets really bad, whew! It hurts so bad you don't want to get out of bed. You don't feel like doing anything. Any relief you get from drugs that you take is only temporary or partial.”
From study with arthritis sufferers (Strauss & Corbin 1990, Basics of Qualitative Research)
Note:
[Read quote]
“pain experience”, “varying intensity”, “activity limitation”, “bed bound”, “pain relief”, “self administration”, “duration”, “degree”
Note:
coded with
* pain experience, varying intensity, activity limitation, bed bound
* pain relief, self administration, duration, degree
more examples and approaches @ generating codes → lecture series:
(Graham R. Gibbs, Lecture Series on Grounded Theory for Master Students at University of Huddersfield, 2010, )
### **Analysis**
compare / connect codes
Note:
GT: "Axial Coding"
later stage "analysis":
* model:
* causal conditionQuestions?
#### Grounded Evaluation in the
## Development Cycle
### Development Cycle
![(Information Visualization) Development Life Cycle: Evaluate–Design–Implement–…](./figures/development_life_cycle.svg)
Note:
start **before first** design-phase (i.e. @ **(A)**) to understand pre-design context →
### Grounding @ First Cycle
![Grounding as part of the first iteration: Theory and observation leading to Grounding (themes, coding, analysis, criteria/theory) and that to design and evaluation](./figures/grounded_eval_flow_chart.svg)
Note:
[EXPLAIN DIAGRAM]
* **rigor** via well **documented/understood** (steps to) design **decisions**
* user and functional **requirements**
* eval less constrained by hard-coded workflows in developed software (e.g. paper-based workflows)
**design phase**: more **cost-effective** than quantitative. **cover more territory** (early) → good to **broaden and explore search/design space**. **avoid committing** to sub-optimal designs.
**evaluation**: **informed** by early grounding. especially for **discount methods** (heuristic eval, expert reviews, pluralistic/cognitive walk-throughs, focus groups).
late in devel: qualitative acceptance testing and update of knw/info about workflows and typical tasks → inform maintenance/refactoring. quantitative methods (e.g. lab experiments/usab tests) also appropriate at this point.
@graphic: previous evals can also influence coding categories
(user-centered and participatory design)
#### Case Study
## Computational Linguistics
Note:
comp. linguists developing machine translation systems. hundreds of thousands of sentence pairs, millions of learned translation rules.
(Case Study – Computational Linguistics)
### Data Collection
1. preliminary interviews
1. contextual interviews (incl. cognitive walk-through)
1. participatory observation
Note:
1. **preliminary interviews** → mostly coding, data analysis every **~2 weeks** → **not suited** for observational study (!)
1. thus: **contextual interviews** in their **research environment**
* **interview protocol** as **broad** as possible (**beyond expected usage** of visualizations). covered data, tasks, work & collaborative practices, expertise, tools (e.g. white-board sketches),...
* **cognitive walk-through** of typical analysis
1. two days of **participatory observation**
* investigator had comp.-linguistic expertise (not necessary though)
* got **trained** and had to solve **example problem** with **their tools and techniques**)
* kept **journal** (later **verified** with domain experts)
* **collected artifacts**
(Case Study – Computational Linguistics)
### Data Analysis
**open coding** of:
* artifacts
* transcripts
* field notes
* observation journal
Note:
iterative with data collection
open coding of artifacts, transcripts, field notes, observation journal
(Case Study – Computational Linguistics)
### Results
Note:
* many **custom**, sophisticated **visualizations** used by computational linguists
* support not only for analysis of translation data but **also for distributed algorithms**.
* support for **intermediate states of translation**.
* if **only assumptions**/domain expert **requests**: visualizations for **single user on domain data**.
[BONUS] Case Study
## Co-Located Collaboration
### Info Visualizations
Note:
BONUS
draws from CSCW research
**observational study** (collection) + **GT** (analysis)
participants go **paper-based (!) visualizations** to solve **tasks**. allowed free arrangement of data.
result: **eight** processes / **ways** to complete tasks. related to other models (e.g. **"sense making model"** ("Using Vision to Think" - Card, Mackinlay, Shneiderman, 1999)) → applicable to design and heuristic evaluation
no insight on **low-level interactions** (select, encode, presentation parameters like zoom) at this stage.
attending **weekly experiment-result meetings** of biologists at University of Calgary to learn about their specific collaborative data analysis practices